Over the weekend, we have got stuck into your open beta for Tera, a forthcoming action MMO role-playing game from Bluehole. Although our experience was don / doff due to the stress test nature in the beta, we did can get a decent feel for the title. Long story short, the world thinks it's shaping up very well on PlayStation 4.
As with any MMO that's making the jump from PC, Tera's undergone a great deal of tweaking so as to make it fully playable on console. Fortunately, the tweaking is effective. Two action bars line the bottom on the screen, and you flick bewteen barefoot and shoes by holding down a shoulder button. The control scheme clicked along with us right away, and that is always a good sign.
There's still a great deal of screen clutter to wade through, though. There's text everywhere possibly at first it feels as though you're being buried alive by information, but it is obviously a thing that regular players can get used to. Our main complaint as much as presentation goes is the fact that all in the menus look rather basic and bland.
So how exactly does Tera play? The MMO bills itself like a true action game, and also for the most part, it appears to be to live nearly that promise. There's no ready for turns or cooldowns here -- you're liberal to attack, dodge, and complete special moves without notice. The system's reasonably fluid, with a bunch of different player classes to pick from, there exists a good amount of variation to be had.
Just to be clear, this is simply not Devil May Cry, but where MMOs go, it is an impressive hack and slasher. Think The Elder Scrolls Online, merely a lot more over-the-top, and you are clearly on the right track. The bottom line is the fact it's pretty fun, so we enjoyed letting loose with assorted powerful attacks once we'd unlocked them https://www.mmoah.com/tera/tera-items